About virtex

Virtex is built on a passion for esports and its biggest moments. Having been a part of it as competitors, organisers and fans, we cherish the unique atmosphere of a live show.
We choose the stadium over the stream every time.

With Virtex Stadium, we are building a platform that combines the best of both worlds: to create the most exciting experience in esports and bring you much closer to the game.

Our Values

We change the meta

We don't settle for the status quo. We believe in always pushing the boundaries of what is possible.

We empower communities

We enable fans, teams, organizations and brands - giving them new tools to experience, express and live their passion for esports.

We win together

We achieve our goals as one team - we celebrate both our highs and lows collectively & no-one is left aside.

BRINGING ESPORTS FANS CLOSER

Our Mission

Our mission is to bring the intense excitement and joy of a live event to every fan around the world. We do it by partnering with publishers, organisers, teams, brands and creators. Together we build previously impossible experiences, with endless creative opportunities.

We bring esports fans closer to the shows, games and teams that they love. By bringing the true feeling of a live event into a virtual world, Virtex Stadium aims to be home to the most memorable and unique events in gaming.

Our vision

The future of live entertainment is immersive, interactive, and accessible from wherever, whenever. Say goodbye to the limitations of 2D screens. There is a better way.

Imagine if you could only ever watch football matches on TV and never experience a real-life stadium. What if the stadium came to you? This is the vision that Virtex Stadium delivers.

Key facts

532M

esports fans

Set to increase to 640 million by 2025
(NewZoo)

100+

hours of playtime

We play golf on floating islands, sabotage ships and kill crewmates, the usual.

1.27B

TOTAL hours watched

Number of hours of esports watched on Twitch world wide (StreamCharts)

1000+

Slack donut chats

As a fully remote team, we enjoy our virtual water cooler chats :)

237K

HOURS of CONTENT

Total airtime of esports content on Twitch (StreamCharts)

12

countries

The Virtex team works together from 12 different countries (and counting!)

Careers

Further opportunities

Founders

Christoph Ortlepp

COO & Co-founder

Prior to founding Virtex, Christoph was an Associate at Earlybird Venture Capital, covering XR and Games at the fund. In this role, he recognised the emergence of new 3D interfaces and how in combination with the latest advances in game engines this can completely revolutionise live entertainment experiences.

Tim Mcguinness

CEO & Co-Founder

Tim has been building VR/AR apps since 2016 when the 1st-gen Oculus shipped (he backed Kickstarter in 2012). Previously an esports player, team owner and commentator for ESL

Advisors

Zanne Wong

Former Head of Esports Marketing EMEA, Riot Games and Global Commissioning Editor Esports, Red Bull

Nadim Othman

Former Senior Director Creative Studio atPlayStation, involved in all 5 PlayStation launches.

Jonathan Singh

Former General Manager of League of Legends at G2 Esports and Live Producer at Riot Games.

Dave Ranyard

Former Studio Director Sony London and founder of multiple immersive game studios.

Jim Purbrick

Former Technical Director Linden Labs (Second Life), Eve Online and Engineering Manager leading Oculus social VR experiences.

virtex milestones

drag

20 Virtex team members met up in Warsaw (and made pierogis!)

2023

The LoL Worlds 2023 playoffs was hosted in the Watch Party Stadium.

2023

Virtex raised $3.2 Million in a round of seed funding.

2022

As the Virtex team grew to 10, we had our first IRL meetup in London!

2021

Virtex is officially founded by Christoph and Tim, committed to turning the virtual esports stadium into reality.

2020

Christoph and Tim meet for the first time at the ESL VR League finals.

2019

While competing as a professional VR esports player, Tim began to conceptualize Virtex Stadium.

2017

Tim backed the Oculus on Kickstarter and started to build apps with UE4.

2014

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